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MOGO - Movie on-the Go

What to expect ?

Note, side edges are curved and rainbow-like abberated

Note, horizontal Field-of-View is too wide (90deg), therefore, observation of peripheral contents is not easy since require irregular eyes rotation amplitude. Therefore, if App without head rotation gyro function, MOGO is not suitable for: gaming, remote desktop, reading

Note, single users reported central area protruding effect that was disturbing (usually people with very good 3D vision) 

Cinema2Go is introducing its dedicated headset: MoGo (Movie-on-the-Go). The unique MOGO-Oculars installed inside provide users with previously unmet Cinematic Experience, for watching movies, 360deg video clips, performing in field photography and drones videography. No special APPs needed since MOGO is just optical screen enlarger. 

MOGO makes your eyes more healthy!

Despite the proximity of the smartphone to your eyes the optical approach of the MOGO designed to make the eyes more healthy. How is it possible, we all taught that watching close/reading is bad for the eyes. Yes, it is if you don't use appropriate eye-ware. MOGO-Oculars are virtually transferring close object to distance so the eyes are relaxed, read more in MOGO is preventing myopia development.

More of that above, MOGO stimulates the eyes Extra Ocular Muscles (OEM) to work, same way as ping-pong game, read more in EyeRobics page.

Note! MoGo lenses are tuned for far vision and for people either with normal far vision or with vision correction (contact lenses or eyeglasses) tuned for distant vision. Using the MoGo with even (-1D) uncorrected vision can cause image perception as blurred.  However, it was reported that people with spasm of accommodation did better after using the MOGO! 

Note! The user experience will be limited for usage of the MoGo with multifocal eyeglasses or glasses tuned for working with Computer monitor - the eye-ware should be intended for far vision 

See MOGO Testimonials 

How MOGO concept is different from VR ?

While Virtual Reality (VR) based HMDs design has split (side by side) screen approach (or two screens) and for 16:9 2D movies performs scale down and replication for each side – our pure optical approach does not use any software manipulations as such, and maintains 100% of screen pixels. Since VR based HMD utilizes only maximum 25% of screen pixels, therefore, our solution provides x4 more sharpness versus VR pixelated image. In addition, image rendering in VR based headset cause faster battery drainage.

Why it got name MOGO-Travel?

The product called MOGO-Travel was designed to allow easy carry-on by means of foldable mechanism, so it could be easily packed into a small backpack, handbag or even in an inner pocket of a coat. It takes only 3 seconds to unfold it and fix it in its open configuration. While blocking the ambient light to prevent the screen reflections, MOGO is intentionally doesn't isolate user from his environment. It is opened from the bottom and has option to open side shields to allow situational awareness, therefore, is suitable for use in public transportation. Therefore, MOGO-Travel is ideal for commuters and travelers watching movies on their smartphones.

Is remote controller required to control the smartphone ?

With MoGo you can be relaxed that whenever you need to use your smartphone's touchscreen -  you don't need to disassemble it from the headset. A spacy clearance at the bottom allows you insert your fingers to maintain important functionality of your phone. With MoGo you don't need an external remote control. You can search your movies folders, change playing applications and even answer your calls - all at the same way you are used to. 

Why unlike VR, MOGO is free of Side Effects?

It has been widely reported that using side-by-side (split) screen based HMDs cause the users to feel headaches, loss of orientation and even sever nausea. In short, the reasons for those side effects associated with how our brain processes signals coming from our vision and vestibular systems. This is THE reason we, at Cinema2Go, thought a different approach is required to watch 2D video content where personal experience and comfort should have zero side effects. With our unique optical solution, not only we are removing the image quality limitation, but mostly maintaining a pure non-manipulated path for signals coming from the screen through the vision system into the brain. Moreover, with our situational awareness feature, users can keep a good sense of orientation of their selves which is necessary to withstand a long period of video content watching. Binge watching has become very popular way to consume hours of video content. With MoGo there's practically no limit to do it at a much more enjoyable and exciting way.

While MOGO is useful tool for in field Photo/Video shooting?

Whether you are a drone racing pilot, who's looking for the ultimate platform to recognize tiniest details of the footage, or you are a professional photographer who's searching for solutions to improve the viewfinder, OSMO or extreme camera user, MoGo could be used as First Person View (FPV). Install your photography device connecting app on smartphone, plug the smartphone into MOGO and get binocular immersive FPV that will make you feel like your own eyes are capturing these scenes. Get 3-in-1 functionalities: (1) sun shader; (2) binocular viewfinder; (3) hands free stabilizer!

The review of MOGO for drones piloting could be found here: https://phantompilots.com/threads/mogo-goggles.129073/

How MOGO suits people using vision correction?

MoGo was designed for normal far vision and to fit people who wear prescription glasses correcting vision for far distance.

If your glasses frame is slim and light, all what you need is to loose more the side head-bands before wearing the MOGO. After the MOGO is on, and back central band is adjusted, tight the side-bands to needed tension.

If the glasses are big one use trick to get temples outside through side shields as described in user manual and in this movie: https://www.youtube.com/watch?v=0SvrnQ9Tmew 

What if user wants to disconnect himself from the environment ?

When you want to use MoGo but still be aware to what is going around you, side curtains enable you to open hatches at angles of your peripheral vision. You can keep enjoying the video content you like and at the same time track any important changes of the environment surrounds you. When you want to be disconnected and focus only at the screen, just close the side shields. MOGO is coming with bottom cover accessory that could be applied from the bottom and maximally reduce ambient light penetration

The MOGO front-panel design was optimized for smartphones 5.3" - 6" 16:9 aspect ratio. For smaller smartphone accessory "small phone insert" is coming with MOGO in the kit. The 18:9 smartphones of ~ 6" still could be used, however, few millimeters of screen from each side will be obscured by front-panel.

How MOGO compatible to any smartphone despite the size ?

MOGO compatibility according to use-case

SPEC

  • Smartphones supported :4.7”–6”. For phones 4.7” to 5.2” - use “Small phone Insert” accessory

  • Field-of-View@5.5” phone: Hrz.90⁰xVrt.50 ⁰. Perception of 18" screen from 10" distance

  • Access to touch screen to control the phone

  • Situational awareness side windows

  • Dimensions: 20x10x5cm (11cm in unfolded)

  • Weight: 230gr (without smartphone)

  • Package: 350gr, 212x112x67mm

  • Works with any regular App/OS for watching movies, stream video or Augment reality

Why MOGO is not recommended for text, gaming, desktop use 

The main challenge in the MoGo-oculars was to provide enough prismatic power to allow the eyes convergence in comfort zone. The lenses with less prismatic power would provide better picture quality for each eye, however, the eyes will be squinted during the usage causing undesirable side effects for eyes health. This squint affects spatial orientation and could be dangerous in certain occlusions. Therefore, MoGo-oculars are designed with strong prismatic power to avoid the squint effects on the cost of slightly compromising the visual quality.

   The MoGo is not intended to replace the virtual reality headsets (that are stereoscopic and more immersive in vertical field of view), however will definitely provide great user experience with 360 degrees applications like videos or Google street view. The Mogo is not recommended to be purchased for gaming, texts reading and to be used as virtual computer display, being, however, really good for applications such as movies watching and video streaming (e.g. drones piloting) where the most of time users are concentrating at the central area of the screen. To fit the expectations of potential buyers of the MoGo we mapped the known cons of the 1’st generation of MoGo-oculars:

  1. Peripheral vertical lines (or edges) distortions / color aberrations are noticeable, but ignored by majority of the users:

    • Vertical lines  are curved

    • White vertical lines are color decomposed to few neighboring pixels

  2. Central vertical lines are:

    • Slightly curved and color decomposed – hardly noticeable

    • For each of the eyes the lines are curved to opposite directions; some people (especially with good 3D vision) can experience pseudo-3D effect which could be pleasant or disturbing (bulging screen). In most cases the presudo-3D effect is accommodated by brain and ignored after few minutes

  3. Up to 15% of peripheral-side zone is less focused than central area – used for peripheral awareness and barely noticeable while watching the videos

  4. Peripheral object from the side corresponding to the same side eye is 50% stretched relatively to the distant eye – usually unnoticeable